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OGRE 14.4
Object-Oriented Graphics Rendering Engine
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Structure containing the configuration for one shadow texture. More...
#include <OgreSceneManager.h>
Public Member Functions | |
| ShadowTextureConfig () | |
Public Attributes | |
| uint32 | depth |
| uint16 | depthBufferPoolId |
| uint16 | extraFlags |
| PixelFormat | format |
| uint8 | fsaa |
| uint32 | height |
| TextureType | type |
| uint32 | width |
Structure containing the configuration for one shadow texture.
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inline |
References depth, depthBufferPoolId, extraFlags, format, fsaa, height, Ogre::PF_BYTE_RGBA, Ogre::TEX_TYPE_2D, type, and width.
| uint32 Ogre::ShadowTextureConfig::width |
Referenced by ShadowTextureConfig().
| uint32 Ogre::ShadowTextureConfig::height |
Referenced by ShadowTextureConfig().
| uint32 Ogre::ShadowTextureConfig::depth |
Referenced by ShadowTextureConfig().
| PixelFormat Ogre::ShadowTextureConfig::format |
Referenced by ShadowTextureConfig().
| uint16 Ogre::ShadowTextureConfig::depthBufferPoolId |
Referenced by ShadowTextureConfig().
| uint16 Ogre::ShadowTextureConfig::extraFlags |
Referenced by ShadowTextureConfig().
| uint8 Ogre::ShadowTextureConfig::fsaa |
Referenced by ShadowTextureConfig().
| TextureType Ogre::ShadowTextureConfig::type |
Referenced by ShadowTextureConfig().